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Is Control Resonant Worth It? Critics vs Players

Critics average 84 on OpenCritic and Steam players 88% positive. Where they agree, why the combat splits reviewers, and how we reach an 8.5, maths included.

Dylan Faden swings a huge block-shaped hammer over a ruined, red-lit city skyline
Dylan Faden and the Aberrant, the shape-shifting melee weapon at the centre of Control Resonant. Image: Remedy Entertainment via IGDB

Verdict

A bold, sprawling Remedy sequel, and critics and Steam players largely agree it works. Buy it for the world, the story and fast melee; if damage-sponge enemies or open-world chores wear you down, use Assist Mode or skip it.

What works

  • A reality-bending Manhattan with gravity-shifting level design that reviewers call inventive (IGN, GameSpot, PC Gamer).
  • Dylan's story, its twists and a strong voice cast (IGN, PC Gamer, GameSpot).
  • Fast, customisable melee built on the shape-shifting Aberrant and deep skill trees (IGN, Tom's Guide, GameSpot).
  • Rare agreement between critics and players: 84 on OpenCritic and 88% positive on Steam.

What doesn't

  • Damage-sponge enemies and bosses; Remedy's launch hotfix cut enemy health after reviews went live (IGN, PC Gamer, Remedy).
  • Open-world events and side chores dilute the first game's focus (Eurogamer, PC Gamer).
  • Map navigation gets confusing in later areas (GameSpot, Tom's Guide).
  • Auto-targeting and the camera sometimes fight you in combat (PC Gamer, IGN).

Platforms covered PC, PS5 and Xbox Series X|S (platforms covered by cited reviews)

How we score

Evidence-based review · scores read on 27 September 2026. This is a synthesis of published criticism and Steam player reviews, not a hands-on review: AFK Journal has not played the game, and every claim below links to its source.

Control Resonant is a great action RPG that critics and players rate almost the same way, which is rarer than it should be. Critics average 84 on OpenCritic, Steam players sit at 88% positive across 5,545 reviews, and our score is 8.5 out of 10: Great.

The score blends the OpenCritic Top Critic Average (70%) with Steam's share of positive reviews (30%), the same formula we use for every review, and the calculation is shown below. Developed and published by Remedy Entertainment, the sequel to 2019's Control launched on 24 September 2026 for PC, PS5 and Xbox Series X|S, and costs $59.99 on Steam. It swaps Jesse Faden's gun for her brother Dylan's shape-shifting melee weapon, and the Oldest House for a Manhattan folded in on itself.

Control Resonant scores at a glance (OpenCritic, Metacritic and Steam, checked 27 September 2026, 09:10 UTC)
SourceScoreSampleWhat it measures
OpenCritic Top Critic Average8454 top criticsAverage score of OpenCritic's top critics
OpenCritic Critics Recommend86%85 critic reviewsShare of all critics recommending the game
Metacritic Metascore8375 critic reviewsWeighted critic average
Steam, all languages88% positive (Very Positive)5,545 reviewsPlayer thumbs up or down
Steam, English only90% positive3,434 reviewsEnglish-language reviews only
Steam, Simplified Chinese77% positive724 reviewsSimplified Chinese reviews only

What do critics agree on?

The world. Remedy's altered Manhattan is the most praised thing in the game. IGN calls the gravity-shifting zones, where streets shoot upwards and you fall between planes, a marvel of level design. GameSpot singles out the art direction and reality-bending environments, and even PC Gamer, one of the cooler reviews, says it kept returning for the privilege of existing in a city that feels hand-crafted rather than perfunctory.

Dylan and the writing. IGN describes one of Remedy's most conventional stories, but with some of the studio's best twists; PC Gamer praises a voice cast that sounds believably exhausted after seven years of lockdown, and calls Dylan an excellent lens on the Bureau's history of experiments. GameSpot highlights an emotionally resonant arc for him.

A sound combat foundation. The Aberrant changes form (sword, scythe, hammer, drill and more) depending on the combo you use, and skill trees let you shape builds. IGN compares the responsiveness to Devil May Cry and Bayonetta; Tom's Guide calls the melee smooth and visceral and says this is Remedy's hardest game yet. Even Eurogamer, the harshest major review, says the game looks good, period.

Dylan Faden, seen from behind, faces a glowing red enemy on a dark, rain-soaked street
Combat is melee-first this time: the part of the game reviewers disagree about most. Image: Remedy Entertainment via IGDB

Where do critics split?

On the combat, and on what an open world does to Control. Eurogamer gave it 3/5, arguing that leaving the Oldest House costs the series its focus and suspense, that the combat has not really improved, and that world events and a chore board feel like the most deadening parts of an MMO. It does single out the Underpass, beneath the Oldest House, as the point where the writing snaps back into shape.

PC Gamer (76) makes a narrower case: basic attacks lack punch, damage only lands once you stack buffs by executing weaker enemies, auto-targeting throws abilities at the wrong target, and enemy level scaling pushed it back into fights it had skipped. It recommends turning up damage in the difficulty settings earlier than it did. IGN (8/10) likes the combat but calls roughly half the bosses spongy slogs. GameSpot (9/10) is the most enthusiastic of the major outlets, with map navigation in later areas its main complaint.

Selected critic reviews: scores, praise and complaints (read 27 September 2026; Tom's Guide score as listed on OpenCritic, all reviews published 18 September)
OutletScoreMain praiseMain complaint
GameSpot (PC)9/10Art direction, level design, Dylan's arcMap navigation in late areas
Tom's Guide (PS5 Pro)90 (OpenCritic scale)Melee combat, scope, visualsConfusing maps
IGN8/10World design, story twists, responsive actionSpongy bosses, shallow RPG systems
PC Gamer (PC)76/100World, lore, voice castWeak basic attacks, damage sponges, targeting
Eurogamer3/5The Underpass, visuals, accessibility optionsOpen-world chores, loss of focus, combat

One thing matters when reading these: the reviews went live on 18 September, before the game changed. On launch day Remedy shipped hotfix 1.3.3, which lowers the base health and stun threshold of most enemies and two bosses, raises Dylan's maximum weapon and ability strength, and makes respeccing cheaper. It targets exactly the tankiness IGN and PC Gamer describe, so part of that criticism may already be out of date.

What do Steam players say?

Players like it slightly more than critics do. At 09:08 UTC on 27 September, Steam showed 4,907 positive and 638 negative reviews across all languages: 88.5%, rated Very Positive. English-language reviews reach 90% (3,097 of 3,434), Simplified Chinese reviews 77%. The daily share has been steady, between 87% and 89% each day from 24 to 27 September, and Steam's API counted 25,616 people playing on a Sunday morning in Europe. Steam's rating already excludes review bombs it judges off-topic.

To see what drives the complaints, we ran a keyword count on the 337 most recent negative English reviews and 500 recent positive ones from Steam's public review API. It is a crude text match, not sentiment analysis. Combat comes up in 44% of negative reviews (and 24% of positive ones), bosses in 18%, and open-world side content or repetition in another 18%. Performance terms such as fps, stutter or optimisation appear in 23% of negatives against 7% of positives, crashes in 9%, and camera or targeting in 7%.

In other words, the players who dislike it mostly echo PC Gamer and Eurogamer rather than raise new problems. One caveat: the median playtime at the time of review was 2.3 hours for negative reviews and 7.9 hours for positive ones, so many thumbs-down verdicts come from the opening hours, where both critics and Remedy say enemies felt too tanky.

How does it run on PC and consoles?

Well, on the evidence available. Steam lists a GTX 1070 or RX 5600 XT with 16GB of RAM as the minimum, an RTX 3060 Ti or RX 6700 XT as recommended, and 120GB on an SSD. DSOGaming's benchmarks found the game GPU-bound, above 60fps at 1080p Ultra on most of its cards without ray tracing, and free of major stutter in the areas tested. Path tracing is the expensive part: an RTX 5080 managed 20 to 22fps at native 4K, and 52 to 57fps with DLSS 4.5 Performance. The game supports DLSS 4.5 and FSR 4 but not XeSS.

GameSpot reported no technical problems across 45 hours on an RTX 4070. Still, 23% of negative Steam reviews mention performance, and several of the ones we read describe low frame rates on laptops or older cards. On PS5 Pro, Tom's Guide describes three modes: Performance at 60fps, Quality at 30fps with full visual fidelity, and a Balanced mode at 40fps with full ray tracing. PC Gamer lists the game as unverified on Steam Deck. Console players have no equivalent of Steam's user score, so this review cannot measure their opinion directly.

A giant pale woman's face surrounded by floating debris in a dim, distorted space
Remedy's trademark weirdness survives the move to an open city, reviewers agree. Image: Remedy Entertainment via IGDB

How we got to 8.5

The critic half is OpenCritic's Top Critic Average divided by ten; the player half is Steam's percentage of positive reviews across all languages, divided by ten, which we use in full for a game's first 60 days. Critics carry 70% of the weight and players 30%, exactly as in our Silent Hill: Townfall review. We may adjust the result by up to half a point for problems documented by at least two independent sources. The formula matters most when the two sides disagree, as they do sharply over EA Sports FC 27.

Score calculation (OpenCritic and Steam data checked 27 September 2026, 09:10 UTC)
InputValueWeightContribution
Critics: OpenCritic Top Critic Average ÷ 108.41 (84.06 from 54 top critics)70%5.88
Players: Steam % positive ÷ 108.85 (4,907 of 5,545)30%2.65
AdjustmentNone—0.00
Total8.54, rounded to 8.5—Great (8.0–8.9)

We did not apply an adjustment. The damage-sponge complaint is well documented, but it is already inside both halves of the score and Remedy's hotfix has already reduced enemy health; the PC performance complaints come from players, while the one independent benchmark we found reports smooth play. We will re-read the numbers after the New Game++ update and at 30 days.

Should you buy Control Resonant?

  • Buy it if you want to explore a strange, hand-built city and follow a character-driven story. This is what most of the reviews we read praise most.
  • Buy it and tune it if you like character action but hate grinding. Assist Mode's sliders adjust damage, enemy aggression and more, and PC Gamer advises using them.
  • Wait if you want the finished package: Remedy plans an endless New Game++ in October and a Photo Mode in November, and has not announced a story expansion.
  • Skip it if you loved the first game for its tight, single-building mystery. Eurogamer's review is the best guide to what the move to an open city costs.

If the combat is the draw, reviewers keep reaching for the same comparisons: Devil May Cry 5 and Bayonetta for the melee, Gravity Rush and NieR: Automata for the movement. Everything we publish on the game will live on the Control Resonant hub, and if you are deciding what else to play this autumn, our list of October 2026 release dates covers the next wave.

FAQ

What score did Control Resonant get?

On 27 September 2026 it held an OpenCritic Top Critic Average of 84 from 54 top critics, with 86% of 85 critics recommending it, and a Metascore of 83 from 75 reviews. AFK Journal's evidence-based score, which also weighs Steam player reviews, is 8.5 out of 10 (Great).

Is Control Resonant worth it?

For most players, yes: critics and Steam users both praise its world, story and fast melee combat. The main caveats are tanky enemies, which Remedy's launch hotfix 1.3.3 has already reduced, and open-world side activities that some reviewers found repetitive.

Do Steam players like Control Resonant?

Yes. On 27 September 2026 Steam rated it Very Positive, with 88% of 5,545 reviews positive across all languages and 90% among English reviews. Recent negative reviews mostly mention combat, bosses and, in about a quarter of cases, performance.

How long is Control Resonant?

Reviewers report about 30 hours or more: IGN describes a 30-hour journey, PC Gamer a 30-plus-hour playtime and GameSpot 45 hours, including six after the main story. Tom's Guide says it takes roughly twice as long as the first Control.

Sources

  1. Control Resonant reviews and Top Critic Average — OpenCritic
  2. Control Resonant critic reviews — Metacritic
  3. CONTROL Resonant store page and user reviews — Steam
  4. CONTROL Resonant launch hotfix addresses enemy health and combat strength — Remedy Entertainment (Steam)
  5. Our initial post launch plans for CONTROL Resonant — Remedy Entertainment
  6. Control Resonant Review — IGN
  7. Control Resonant's Best Aspect Left Me Utterly Speechless — GameSpot
  8. Control Resonant review — Eurogamer
  9. Control Resonant review — PC Gamer
  10. Control Resonant review — Tom's Guide
  11. Control Resonant Benchmarks & PC Performance Analysis — DSOGaming
  12. Infinite New Game+, Photo Mode on the Way to Control Resonant — Push Square

Update log

  1. First published: evidence-based review built on OpenCritic, Metacritic and Steam data read on 27 September 2026, five published reviews and Remedy's launch hotfix notes.

How this was made

This review was written and published by AFK Journal Staff, with AI-assisted research and drafting. It is an evidence-based verdict rather than a hands-on review: published criticism from named outlets and the visible player sentiment, quoted and linked, with the score derived from a stated scale rather than a feeling. The sources it was built from are listed above, in full, and linked.