Review
Elden Ring Nightreign Review
Critics settled at 80 on OpenCritic while Steam players sit at 87% positive. We weigh the split, the PC caveats and the solo problem to land on a score — and explain how we got there.

Great
Verdict
A genuinely strange, genuinely good idea: Elden Ring's combat compressed into short co-op runs. It is at its best with two friends and at its worst alone, and the PC version's 60 fps cap and stutter are still unfixed. Worth it if you have a trio.
What works
- Elden Ring's combat and bestiary, restructured into sessions you can finish in one sitting.
- Ten distinct Nightfarers with fixed kits, so team composition is a real decision rather than a stat sheet.
- Substantial free post-launch support: Everdark Sovereigns, the Deep of Night ladder and balance passes into 2026.
- Critical and player sentiment both land favourably — 80 on OpenCritic, 87% positive across 75,052 Steam reviews.
What doesn't
- Solo play is the weakest mode by critical consensus, and the detailed community guidance is written for trios.
- The PC version is capped at 60 fps with no upscaling or frame generation, and documented microstutter.
- It reuses a great deal of Elden Ring's content, which several critics named as the reason for scores below FromSoftware's usual band.
Platforms covered PC, PS5 and Xbox Series X|S (based on published reviews)
How we scoreElden Ring Nightreign is worth playing if you have two people to play it with, and a considerably harder recommendation if you do not. That is where a year of published criticism and player sentiment converge, and it is where our score of 7.8 comes from: the critic consensus of 80 on OpenCritic, minus two tenths for a PC version that is still capped at 60 fps, still ships without upscaling of any kind, and still stutters.
What follows is how we got there — what the eight scored reviews on the record actually argue, what 75,052 Steam reviews say a year after launch, and where the two disagree. All aggregate figures in this review were checked on 20 September 2026.
A roguelike built out of Elden Ring's parts
Nightreign takes Elden Ring's combat, weapons and bestiary and rebuilds them into a session game. A squad of up to three Nightfarers drops into Limveld, gets three in-game days before a Nightlord, and loses playable map to an encroaching ring of Night on each of those days. Progress between runs is carried by Relics rather than by a character sheet, and the Nightfarers are fixed archetypes with a Character Skill and an Ultimate Art instead of free-form builds.
Structurally it is the inverse of the game it is made from: fast where Elden Ring is slow, cooperative where Elden Ring is solitary, disposable where Elden Ring is permanent. That inversion is the thing every review in the set ends up arguing about, in one direction or the other. Our complete Nightreign guide covers the systems in full.
How we scored this review
AFK Journal does not claim first-hand play, and this review does not pretend to any. What it is instead is an evidence-based verdict: we aggregate published criticism, the major score aggregators and player sentiment, all dated and linked, and derive a single number from them with the reasoning shown rather than asserted.
The method fits in a line. Take the critic consensus, convert it to our ten-point scale, and adjust it by up to three tenths in either direction where there is a durable, verifiable reason — not a launch-window complaint, but something a reader buying the game today would still run into. Then say what the adjustment was and why.
Here that means OpenCritic's Top Critic Average of 80 becomes 8.0, with Metacritic's PC score of 79 agreeing to within a point. We take 0.2 off for one reason. We weight PC, and the PC version is the weakest way to buy this game: a hard 60 fps cap, no DLSS or FSR of any kind, and microstutter that persists across hardware tiers. That is a permanent, verifiable deduction rather than something a patch is likely to undo. Steam's 87% positive sentiment across 75,052 reviews argues in the other direction, and is why the deduction is 0.2 and not more.
What the critics actually said
Eight scored reviews sit on OpenCritic's listing with named reviewers, and they cover an unusually wide band for a FromSoftware release — two nines at one end, a six at the other.
Scroll the table→
| Aggregator | Platform | Score | Date checked |
|---|---|---|---|
| OpenCritic | All platforms | 80 Top Critic Average, tier "Strong" — 182 reviews, 76% recommend | 20 September 2026 |
| Metacritic | PC | 79 from 58 critic reviews | 20 September 2026 |
| Metacritic | PlayStation 5 | 77 from 91 critic reviews; user score 6.8 from 1,399 ratings | 20 September 2026 |
| Metacritic | Xbox Series X | 84 from 10 critic reviews | 20 September 2026 |
| Steam | PC — all reviews | Very Positive, 87% of 75,052 | 20 September 2026 |
| Steam | PC — last 30 days | Very Positive, 80% of 1,026 | 20 September 2026 |
Scroll the table→
| Outlet | Reviewer | Score |
|---|---|---|
| GameSpot | Richard Wakeling | 9/10 |
| Game Rant | Matt Karoglou | 9/10 |
| Fextralife | Fexelea | 8.7/10 |
| PC Gamer | Tyler Colp | 80/100 |
| Eurogamer | Ed Nightingale | 4/5 |
| IGN | Mitchell Saltzman | 7/10 |
| DualShockers | Ethan Krieger | 7/10 |
| Metro GameCentral | Not credited on the listing | 6/10 |
One note on sourcing before the summaries. The wording of these reviews was read from OpenCritic's listing rather than from the outlets' own pages, and we tried to open each review directly to confirm the phrasing and could not: GameSpot returned a 403, IGN, Eurogamer and Metro were unreachable from our environment, and PC Gamer's article body came back truncated. So what follows is paraphrase with attribution, not quotation. Every outlet is linked; if the exact wording matters to you, read it at the source.
GameSpot's Richard Wakeling sits at the top of the range with a 9/10, crediting the game with compressing what makes Elden Ring work into something fast and multiplayer-shaped. Eurogamer's Ed Nightingale, at 4/5, reads it as a thrilling victory lap through the studio's back catalogue.
IGN's Mitchell Saltzman lands at 7/10 and is the most useful review in the set for anyone deciding whether to buy, because it holds two things at once: it rates the three-player game as one of the best co-op experiences going, and singles out how punishing the solo mode is. PC Gamer's Tyler Colp, at 80/100, cautions that Nightreign is no more legible or forgiving than the rest of FromSoftware's catalogue.
Metro GameCentral's 6/10 is the outlier and the most useful dissent in the set. Its argument is that Elden Ring's parts never quite fit the roguelike frame built around them — which is the same observation the nines are making, read from the other side.

The solo problem
If this set of reviews agrees on one thing, it is the shape of the split. Nightreign is excellent in a trio and noticeably less rewarding alone. IGN's review is the clearest statement of it, praising the co-op and flagging the solo difficulty in the same breath, and the pattern repeats across the rest of the band.
FromSoftware has moved on this. Two-player expeditions arrived in patch 1.02 on 31 July 2025, which takes the edge off for anyone with exactly one friend rather than two. But solo remains the mode the game was not designed around, and the community's detailed guidance — tier lists, boss routing, revive priorities — is almost entirely written for trios. Our Nightfarer tier list says as much in as many words, because the honest answer to who is best solo is that nobody has documented it properly.
That matters for the recommendation more than the score does. A 7.8 that assumes you have people to play with is a different product from a 7.8 you are buying to play alone, and no single number can carry that distinction on its own.
What the PC version costs you
The PC build is where our deduction comes from, so it deserves specifics. Nightreign is capped at 60 fps with no in-game way to lift it. It ships with no DLSS, no FSR and no frame generation. And PC Gamer's performance analysis of the port found microstutter that does not resolve on faster hardware, because the bottleneck is the processor rather than the graphics card.
None of that is fatal. A locked 60 is perfectly playable, and the published requirements are modest enough that most machines will hold it. But it is a permanent characteristic of the version rather than a launch bug: more than a year of patches has not changed it, and a reader buying the PC version today will meet all three. Our PC settings guide covers what actually helps and, just as usefully, what does not.
What players say after a year
Steam is warmer than the critics, and it has stayed warm. As of 20 September 2026 the store page reads Very Positive, with 87% of 75,052 reviews positive all time and 80% of 1,026 in the last thirty days. The gap between an 80 critic average and an 87% recommendation rate is the familiar one: reviewers score a game against what it could have been, players score it against what they wanted from it.
The recent window is the more interesting figure of the two. A year after launch, with a paid expansion and a difficulty ladder added since, the game is still drawing around a thousand reviews a month and still landing at 80% positive. It has not been abandoned and it has not soured.
That sentiment also has to be read against how much has been added. The Everdark Sovereign boss rotation ran through the summer of 2025; the free Deep of Night difficulty ladder arrived in September 2025; The Forsaken Hollows expansion landed in December 2025; and balance patches continued into 2026, the most recent being Hotfix 1.03.5 on 31 March 2026. There is meaningfully more game here than the launch reviews were scoring.

The verdict
Our score is 7.8. It is the critic consensus of 8.0 with two tenths taken off for the PC version, arrived at by the method set out above, and it is our number — not an average of the outlets in the table, which are evidence in this article rather than a rating on it.
Buy it if you have two people who will play it with you, or one, now that duos exist. Wait, or skip it, if you were planning to play alone and expecting Elden Ring's pacing to survive the translation. Everything Nightreign is good at, it is good at in company. For everything else about the game, the Nightreign hub collects our guides in one place.
FAQ
What score did Elden Ring Nightreign get?
OpenCritic's Top Critic Average is 80 across 182 reviews, with 76% of critics recommending it, checked on 20 September 2026. Metacritic reads 79 on PC, 77 on PS5 and 84 on Xbox Series X. Our own derived score is 7.8.
Is Nightreign worth playing solo?
It is playable solo, but critics consistently rated solo as its weakest mode, and IGN singled out the solo difficulty in an otherwise positive review. Two-player expeditions were added in patch 1.02 in July 2025 if you have one friend rather than two.
Do Steam players like Nightreign?
Yes. Steam shows Very Positive, with 87% of 75,052 reviews positive all time and 80% of 1,026 in the last thirty days, checked on 20 September 2026 — warmer than the 80 critic average.
Is Nightreign worth it in 2026?
With the Deep of Night ladder, The Forsaken Hollows expansion and balance patches through March 2026, there is far more content now than at launch. The co-op requirement has not changed, so the answer still depends on who you play with.
Sources
- [001]Elden Ring Nightreign — Top Critic Average and review listing — OpenCritic
- [002]Elden Ring Nightreign — critic and user scores — Metacritic
- [003]Elden Ring Nightreign on Steam — review summary — Steam
- [004]Elden Ring Nightreign review — GameSpot
- [005]Elden Ring Nightreign review — IGN
- [006]Elden Ring Nightreign review — Eurogamer
- [007]Elden Ring Nightreign review — PC Gamer
- [008]Elden Ring Nightreign review: prepare to cooperate — Metro GameCentral
- [009]Elden Ring Nightreign PC performance analysis — PC Gamer
- [010]Elden Ring Nightreign news and patch index — Bandai Namco Entertainment Europe
Update log
Re-checked the OpenCritic, Metacritic and Steam figures and restated the date they were read.
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